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Re: [qftestJUI] Can qftestJUI be used under this situation?


  • Subject: Re: [qftestJUI] Can qftestJUI be used under this situation?
  • From: Gregor Schmid <Gregor.Schmid@?.de>
  • Date: Sun, 15 May 2005 11:18:03 -0000

Hi Kevin,

such things cannot be captured directly because qftestJUI doesn't have
any idea what's shown in the canvas, but you can easily use Jython to
achieve what you want.

Let's say your canvas has a method called getLocation(String objectID)
that retrieves the position of some graphic item. You can the create a
procedure in qftestJUI that simulates a click on such an item as
follows:

First record a single mouse click on the canvas so the canvas
component gets recorded. Let's assume the component id is "Canvas".
Change the X/Y coordinates of the MPRC node to $(ix), $(iy) and move
the node inside a newly created procedure as shown below.


+ Procedure clickItem
  (Parameters objectID, x, y where x and y will be relative to item,
   1,1 are good defaults for x,y)
  + SUT script [see below]
  + MPRC ($(ix), $(iy)) on Canvas


The SUT script needs to offset the given x/y coordinate to the
position of the item:

# get hold of the actual canvas object
canvas = rc.getComponent("Canvas")
# determine item location
pos = canvas.getLocation(rc.lookup("objectID"))
# store target position in ix/iy
rc.setLocal("ix", $(x) + pos.x)
rc.setLocal("iy", $(y) + pos.y)


That's all there is to it. That generic procedure can be used whenever
you need to click on an item in your canvas.

For details about the script, see the API reference and the scripting
chapter in the user manual.

Best regards,
    Greg

Kevin Duffey <supreme_java_guru_1@?.com> writes:

> Hi everyone,
>
> We are looking to see if there is any way we can run
> custom java code to access our internal APIs of our
> application as part of the record/playback process.
> The problem is, 2/3 of our application is a huge
> canvas that we paint on with our own simulated painted
> components. Is there any way to record/playback this
> without resorting to relative x,y locations? We don't
> want things like the size of the painted components,
> the size of the window, colors (if image comparisons
> are being done) and so forth to be a problem.
>
> The only way we can see this being useful is if we can
> use parts of our internal model that the canvas uses
> to render itself with, so that we can get the objects
> we are painting, figure out where they are painted,
> etc.
>
> Thanks.

--
Gregor Schmid                                Gregor.Schmid@?.de
Quality First Software GmbH                     http://www.qfs.de
Tulpenstr. 41                                Tel: +49 8171 919870
DE-82538 Geretsried                          Fax: +49 8171 919876


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